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Gamelunch: Forging a Dining Experience through Sound

Polotti , Pietro - Delle Monache , Stefano - Papetti, Stefano - Rocchesso, Davide (2008) Gamelunch: Forging a Dining Experience through Sound. In: CHI '08 - Conference on Computer Human Interaction, 5-10 Apr 2008, Florence, Italy.

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The Gamelunch is a sonically augmented dining table. By means of the Gamelunch, we aim at investigating the closed loop between interaction, sound and emotion by exploiting the power and flexibility of physicallybased sound models for an effective and coherent process of interactive sound design. Continuous interaction gestures are captured by means of various force transducers, providing data that are coherently mapped onto physically-based sound synthesis algorithms. Investigation of the above mentioned loop is carried out by the principle of contradiction: while performing usual dining actions, such as cutting and slicing, dressing the salad, pouring beverages, the user encounters contradicting and unexpected sound feedbacks, thus experiencing – per absurdum – the importance of environmental sounds in everyday-life acts.

Tipologia del documento:Documento relativo ad un convegno o workshop (Paper)
Soggetti:Area 01 - Scienze matematiche e informatiche > INF/01 Informatica
Struttura:Dipartimenti > Dadi Teorie e pratiche delle arti e del disegno industriale (soppresso)
Codice ID:122
Depositato da :Davide Rocchesso
Depositato il :24 Set 2009 10:22
Ultima modifica:24 Set 2009 10:22

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